Confessions of a Noob

•December 25, 2009 • Leave a Comment
Note:  These are just some personal observations.  I don’t demand that you agree with me, but I encourage civilized debate.

Lately I’ve noticed that more and more forum posts from new members are filled with titles like “Blender noob!  I need help!” titles.  To be honest I think it’s rather frustrating.  I remember a time when people would truly spend time working on a problem before looking for help, instead of jumping to a forum the first time they couldn’t find the button they wanted.

I was browsing a particular forum earlier today and I found a thread with the title “Python noob!”.  The post basically contained a blend file and a description of what the user wanted to do, but I think they inferred they wanted someone to show them how to do it.  In my opinion, this isn’t a thread I would justify by responding to.  There’s no need for the world to know that your a “noob”.  People do not treat people differently based on how well they know a program.  Granted, there are times when saying you’re new to a program is helpful, but lately it seems like it’s become a crutch for new users, even if they don’t realize it.

Take the following fictional thread for example:

Noob making first FPS game!  Need help!

Hey everyone!  I just starting learning Blender and I love it!  I have this great idea for a first person shooter game and I want to get a team together to work on it!  It’ll be great!  I kind of have an idea of what I want to do, but we can work out the details as a group.  So far I know I want it to be multiplayer across a network.  Is this even possible in Blender?  Hope to hear from people!

This thread is full of mistakes made by beginners – the first is the poorly written title.  Threads should have a point, and their titles should reflect that point.  Pointing out that you’re a “noob” doesn’t change whether or not someone will answer your post or even help you in a constructive manner.  Also introductions, although nice, aren’t necessary.  We don’t care how much you love the program – we assume you like it well enough because you’re on a forum dedicated to help people learn how to use it.  Sucking up doesn’t help any.

The next mistake is proposing a group project without properly showing some previous planning work.  This tells other users that you basically want them to do your project for you.  In this case it’s also a mistake proposing a project that is ridiculously beyond the users skill level.  There’s nothing wrong with starting small and learning the basics before diving into a ground-breaking new project.

Here is the same post, rewritten in a way that would be more widely accepted in a forum.

Blender Game Logic Questions

Hey everyone!  I’ve been playing around with Blender’s game engine – I’ve followed some tutorials and gone through the Wiki but I still have some questions.  I’m working on a small game project to familiarize myself with the engine – you basically maneuver a cube through a maze.  I’m still confused on what actuators do – can someone either explain or point me toward a good tutorial?  I’m also interested in how Blender’s game engine works across networks – does anyone know if Blender supports this or if that would be something I’d have to look into developing on my own later?

This post is more concise and to the point – not to mention feasible.  You can still get the information you want without making a fool of yourself and establishing yourself as “that guy” on the forum.

I guess when posting on a forum it really all comes down to these things:

  • be concise
  • be professional
  • avoid phrases like “noob” or “need help!!”
  • if proposing a project, propose something feasible and doable – and for goodness sake, make sure you can already do a lot of it on your own
  • if you’re not sure how to go about a project you’re proposing, be sure to have a development/research plan for other users to read – this shows you at least put work into developing a problem-solving approach
  • use common sense

Punctuation is also a huge factor.  The last thing people will do is constructively answer the thread of a guy who has poor grammar.

I hope this sheds some light on what I believe to be good forum posting behavior.  It’d be nice to see more people problem solving before posting on a forum – it would save a lot of people a lot of time and embarrassment in the long run.  Happy posting!

Sculptris

•December 23, 2009 • 1 Comment

There’s a new sculpting program being developed!  It’s a one-man project and it’s still in its early stages, but it looks really promising.  I downloaded the binary to test it myself – it’d be nice to have an alternative to paying for ZBrush or Mudbox.  Here are links to both the Blenderartists thread and the project website:

http://drpetter.se/project_sculpt.html

http://blenderartists.org/forum/showthread.php?t=174798

ProFORMA – 3D Scanning Project

•November 29, 2009 • Leave a Comment

Qi Pan, an engineering student at Cambridge University, has developed a 3D scanning system that utilizes point clouds and a single USB webcam (Vanguard project members take notes).  The name, ProFORMA, stands for “Probabilistic Feature-Based Online Rapid Model Acquisition” – talk about a long name!  Using point clouds, the system calculates the dimensions of the object based on information it allocates while the object is rotating in front of the USB webcam.  It then creates a texture map directly from the object and applies it to the 3D model.

This approach is really interesting – if anyone wants to learn more there’s an article and Youtube video about the program – click here for the link.

The Vanguard Project

•November 7, 2009 • Leave a Comment

The Vanguard Project is a project sponsored by NewVision Animation Studios that is focused on developing a 3D scanning system designed to work directly with existing 3D software.  Because of their extensive Python API’s, this system is currently being developed for Autodesk Maya and of course, Blender.

There are currently 3 confirmed team members and we’re looking to add a couple more.  Because of technical limitations the team will be restricted to the studio here in Rochester, New York, but we’re always happy to hear what you guys outside of New York have to say.  We’re currently working on a project page for the NewVision website to keep people updated with project progress, which will be up and running by the end of the weekend.

Blog Changes – Help Choose a New Name!

•October 20, 2009 • Leave a Comment

There has been a lot of progress with NewVision Animation Studios lately, and I’m starting to think it’s time to seperate this blog from the company – they both have very different visions and I want to be able to preserve both.  The “NewVision” blog will move over to the company website soon, and I’ll be posting about updates with the company and projects there, while this blog will continue to talk about Blender and general 3D stuff :D .

I’m having a contest for you guys to choose the new name for this blog – just email me with the name you want, and then I will put a poll up for you to vote on.  I can’t wait to see your ideas!

Saw

•September 27, 2009 • Leave a Comment

So I watched the first of the Saw series last night.  I loved it.  I know this has nothing to do with anything 3D, but I wish more movies today has more elegant plots than boy meets girl, boy looses girl to other guy, boy wins girl back.  The ending to Saw completely blew me away – I’m still geeking out about it.  Is it just me or do other people feel the same way?

NewVision Animation Website

•September 16, 2009 • Leave a Comment

So I’ve had my domain name for over a year and still haven’t managed to get a website up.  The wait is over!  I just got a simple website done :) nothing too fancy right now.  The next step is to organize my portfolio and get it up there – right now there’s just an anticipation page.

http://www.newvisionanimation.com

Check it out! :D

9

•September 15, 2009 • Leave a Comment

I say 9 last Wednesday – I’m still blown away.  I absolutely loved it.  Granted, it would have been nice if the storyline was a little more developed but it was extremely well done visually.  5 stars from me!  If you haven’t seen the trailer you can see it here:

http://www.imdb.com/title/tt0472033/

On another note, Project Durian is well underway.  I’m personally not as excited about this one because I’m not a huge fantasy fan, but it looks like it has a lot of promise. :)

Exciting Stuff

•August 3, 2009 • Leave a Comment

It’s been FOREVER since I’ve blogged – I haven’t even kept in touch with the Blender world :( .  Even so, I’ve had a really exciting summer!  I’m working on a film project with a production company in Upstate New York and I’m having a blast.  I can’t say much but when I can I’ll definitely let people know more – I can say we’re using Blender though!  I also got a writing contract to write a book on lighting and rendering with Blender (using the upcoming v2.50) – it’s projected to come out mid-2010, so keep your eyes open.  How’s everyone else’s summer been going?  Send me a comment, I’d love to hear from you!

I’m on Twitter!

•June 9, 2009 • Leave a Comment